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Position requires a creative engineer with an advanced understanding of rendering techniques, capable of generating high quality production software. You must also be an efficient communicator, working across multiple teams to deliver state of the art visualization.
Requirements:
• BS in Computer Science, or equivalent
• 5+ years of real-time graphics experience in at least one major graphics APIs (OpenGL, DirectX).
• Knowledge and skills to effectively utilize software design patterns
• Strong working knowledge of the fundamental mathematics behind computer graphics/machine vision (Linear Algebra, vector math, matrices, projection)
• Experience in Computational Geometry
• Strong optimization skills, either in a shader language (GLSL, Cg, HLSL, RenderMan)
• Strong in C++
• Work diligently to achieve balance between well-crafted architectures and practical compromises
• Work well in collaborative environments
• Product oriented
Desirable
•• Knowledge of scene graphs and other 3D management systems (Octree, Bounding Sphere, Collada, X3D)
•• Experience with Compute, particularly GPUs (CUDA, OpenCL, GPGPU with GLSL/Cg), or vector/multicore programming techniques and multithreading